Lasting First Impressions of Chaos on Deponia
Developed by Daedalic Entertainment
» Having never played “Deponia” by Daedalic Entertainment, which was the first part of this series, I was hesitant to go into the sequel without knowing anything about the title. I’ve always had a problem with playing games out of order but I was curious to try Chaos on Deponia regardless and see if I could move past it. I hoped there was a way they would pull me in without raising too many questions and now I see that they did a fine job at that.
Chaos on Deponia begins right where Deponia ends and the main character Rufus explains the events of the first game with enough detail to understand and enjoy the sequel. The tutorial seems to be a little bit of an inside joke for players who enjoyed the first game because it is identical to the predecessor except with the characters knowing they are doing it again.
Following this little adventure, the game continues forward with a cute introduction to the character Rufus and his overall personality. Here we begin to fully explore the puzzle aspect of the game. Perhaps it’s due to the fact that I haven’t played a point and click game in quite a few years, but I am ashamed to admit that I found it surprisingly tough to solve the first puzzle! Although I admit it was tricky, I think that’s a fantastic aspect of the game because point and clicks should be challenging or else they would be too short and underwhelming.
In terms of the graphics, Daedalic has kept it as gorgeously colourful as the first of the series. My eyes kept moving around the screen just to find things I could click and add to my inventory. The design of the game reminded me a little bit of King’s Quest 7 with the exaggerated unrealistic scenery and cool gadgets all around the maps you walk through. The motion in the game is very well animated and it really created a beautiful cartoon world where the comical characters thrive. I don’t think I could have picked a better design to really pop out this particular style of writing.
My only complaint would have to be the depth of the sound design. I felt that the overall mix of the game was lacking and that not enough time was dedicated to this part of the process. The music was not very dynamic and I felt there were a lot of sound effects lacking. Although this may be a direction choice to make the game more simplistic, I feel that the game would have benefited greatly from stronger sound design and matched lip movements rather than a standard animation loop animation created for each individual.
When I was younger, I used to play several point and click adventures brought forth mostly by Sierra Games. They were unique, intuitive, and had fantastic storylines. Nowadays it seems that they don’t peak many people’s interests unless they are “hidden object” oriented as well. Chaos on Deponia has gone back to the roots of point and click and they have done so with style. I would continue forward past the one hour mark with this game mostly due to its intuitive design and story elements that bring back nostalgia for me.
Daedalic Entertainment, I gave you an hour and I am IMPRESSED.